Module 1 Activity Research

Weekly Activity Template

Haoxiong Lian


Project 1


Module 1

During the first week, I completed the development of five Arduino prototypes in class. To be honest, it was both fascinating and confusing. Especially when it came to plugging different wires into that white board—figuring out how much space between wires represented which pins to make the code run. This uncertainty, combined with the new coding language, presented a significant challenge for me.

Activity 1

Simply open the basic sketch in the Arduino IDE, connect it to the Arduino board, and make the orange LED light up. <a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> Switch to the flashing sketch and test the orange light's blinking.<div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> Switch to the Arduino sketch for oneLedonoffactivity14, and connect the LED, black wire, and red wire to the white board for testing. Switch to the 2LED circuit and connect both LEDs to the white board using additional black wires and wires of other colors. Test whether both LEDs will flash simultaneously. Switch to the 2button2led sketch. Connect one LED, one button, and additional black wires along with wires of other colors to the white board. Test by pressing the button to see if the LED flashes.

Activity 2

Search for the plugin in the Library Manager within the Arduino IDE and download it into your code. Search for the plugin in the Library Manager within the Arduino IDE and download it into your code. After downloading those two plugins into the code, open the Serial Monitor and you'll see data continuously refreshing. After connecting the ProtoPie prototype to Arduino, data from the Serial Monitor continuously refreshes in ProtoPie Connect, indicating successful integration with the prototype. The colors of the remaining prototypes demonstrated by Professor Steve

Activity 3

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Research Activity


WGSN Consumer Trend Research

Across Cute Tech, Emotive Lighting, and Multi-sensory Design, a common trend emerges — design is shifting from purely functional or aesthetic products to emotionally responsive and sensorially rich experiences. Cute Tech explores how soft forms, playful interactivity, and approachable design language can foster emotional connection and comfort in technology. Emotive Lighting focuses on using light as an expressive medium, allowing products to communicate mood and empathy through dynamic illumination. Multi-sensory Design expands this idea by engaging multiple senses—touch, sight, sound, and scent—to create immersive, intuitive interactions that blur the boundary between the physical and digital worlds. Together, these trends highlight consumers’ growing desire for products that feel alive, respond to their presence, and offer a deeper, more personal connection through emotional and sensory engagement.

This category explores how “cute design” influences consumer behavior through cultural nostalgia and optimism, integrating functional technology with emotional aesthetics across AI, robotics, wearables, and other fields to create more emotionally resonant user experiences.
It uniquely expands “cuteness” beyond the visual realm into multisensory experiences (touch, sound, scent), establishing global emotional connections through anthropomorphism and affective response technologies; while maintaining ethical transparency and data privacy, balancing “warmth” with “technology.”
Example: Beauty tech brand GESKE (Germany) collaborated with Hello Kitty (Japan) to infuse adorable elements into cleansing tools, eye massagers, facial lifters, mask enhancers, and facial misters.
Globally, 23% of adults felt lonely for most of the previous day. (2023)
This data indicates that “emotional engagement” influences user interaction and purchasing behavior more than mere aesthetics. Therefore, in 3D-printed wearable projects, I prioritize rounded shapes, comfortable textures, and materials/forms that convey positive emotions. This ensures devices not only look appealing but also “make people feel healed.” This category explores how lighting evolves from a purely functional light source into an experiential medium that resonates emotionally with people, responds to actions, and integrates into the rhythms of daily life. |
It emphasizes light as an “emotional language” that not only influences visual perception but also shapes psychological atmospheres through dynamic changes, material luminescence, and personalized patterns; technically, it fuses sensing, interaction, and aesthetics to achieve a balance between the sensory and the rational.
For example: The BMW 2-Series Gran Coupe (Germany) features playful ambient lighting with color gradients that soften the tech-forward cabin, creating a dreamy, uplifting glow.
The report's core quantitative trend, highlighted in STEPIC's forecast, is the “integration of emotional technology with user behavior.” This indicates consumers increasingly value integrated products that enhance emotional experiences—spanning smart homes, wearables, health tech, and beyond.
This data indicates users desire technology that “understands and responds” to their emotions. Therefore, in my 3D-printed wearable project, I will prioritize incorporating light-sensing or interactive lighting modules. This allows the piece to illuminate and change colors based on the user's movements or state, creating an experience of “human-machine empathy.” This category emphasizes multi-sensory interaction through touch, sight, sound, and smell, transforming products from merely “visually appealing” to delivering “immersive experiences.” It achieves more natural, emotional, and responsive design.
Breaking down the boundaries between physical and virtual realms, it advocates for harmonious synergy in materials, lighting, scents, and sounds to spark intuitive and emotional resonance in users. It prioritizes not just functionality, but the “integrity of the sensory experience.”
For example: The Focus aroma diffuser mood lamp by Gian Luigi Singh (Italy) gently guides users into moments of mindfulness and concentration with its glowing cylindrical form and scent releases.
The most critical trend data in the report indicates that consumers are shifting from purely visual aesthetics toward multi-sensory immersive experiences. They increasingly seek connections with products that “respond to their interactions.” This represents a key direction within STEPIC's forecast titled “The Harmony of Convergence.”
This trend reflects users' desire for “mind-body interaction” with products. Therefore, in 3D-printed wearable projects, I will integrate elements like tactile textures, soft light variations, and gentle auditory feedback. This allows wearers to receive emotional responses through multiple senses, creating an immersive experience.

WGSN Personas Research

Across the three personas, a clear pattern emerges: consumers increasingly value products that provide emotional resonance, sensory engagement, and personal meaning. The Conscious Individual seeks privacy, trust, and sustainability, favoring soft colors, premium or natural materials, and designs that communicate comfort and ethical responsibility. In contrast, The Energisers are drawn to vibrant pastels, playful textures, and interactive, multi-sensory experiences that evoke joy and curiosity. Together, these personas highlight the importance of designing technology that balances emotional connection, aesthetic appeal, and tactile or interactive engagement, offering opportunities for 3D printed wearable projects that are visually pleasing, sensorially rich, and emotionally resonant.

This group values privacy, security, and trust, seeking technology products that deliver emotional healing and reassurance through both visual and tactile experiences. They prefer soft colors, luminous materials, and premium yet gentle textures.
They are driving technology design away from “function-oriented” approaches toward “sensory empathy,” compelling brands to create a quiet, reliable, and personalized technological atmosphere through color, material, and lighting effects. Design no longer prioritizes performance alone but emphasizes trust, emotional comfort, and premium texture, influencing the direction of smart home, wearable, and high-end electronic product design.
Behavioral Characteristics: Favors tranquil, soft visual and tactile experiences, tending toward tech products that convey security and privacy.
Purchase Priorities: Emphasizes privacy protection, personalized customization, and brand credibility.
Consumption Habits: Prefers products featuring premium materials (leather, glass, anodized aluminum), gradient color halos, and soft textures—such as smart wearables, 3D-printed customizable cases, and luminous accessories. This demographic seeks privacy, security, emotional comfort, and sustainable lifestyles, favoring tech products with soft color palettes, premium materials, and natural textures.
They drive design away from purely functional or aesthetic approaches toward a fusion of sensory empathy, environmental responsibility, and enduring value. Brands must cultivate trust, comfort, and personalization through color, lighting, materials, and multisensory experiences—all while prioritizing environmental ethics and recyclability.
Behavioral Traits:
Favors secure, tranquil, and soft visual and tactile experiences; prefers natural, gentle, and sustainable materials and designs.
Purchase Priorities:
Emphasizes privacy protection, emotional resonance, brand transparency, and sustainability.
Consumption Habits: Favors high-quality materials (leather, glass, anodized aluminum, natural fibers, recycled materials), soft gradient colors, and tactilely pleasing tech products like smart wearables, 3D-printed customizable cases, light-effect accessories, and recyclable eco-friendly components. This demographic favors vibrant colors, soft gradients, and playful textures, deriving pleasure from the fusion of visual and tactile experiences that foster engagement and interactivity.
They drive design toward greater emphasis on emotional engagement and interactive experiences, prompting brands to incorporate bright hues, gradient effects, tactile textures, and playful elements in smart home devices, wearables, AR/VR, and electronics to enhance user involvement and psychological resonance.
Behavioral Characteristics: Favors bright, soft, emotionally evocative colors alongside tactile-rich, interactive materials.
Purchase Priorities: Color, texture, and interactivity take precedence over pure functionality.
Consumption Habits: Prefers products featuring gradients or vivid hues, enjoys soft materials that can be touched or gently tapped, and is willing to experiment with interactive designs such as 3D-printed textures, translucent colored products, or light-effect wearables.

HMI Research

Through the exploration of WGSN’s tech trends and personas, four key Human–Machine Interaction (HMI) opportunities were identified. The research reveals that future users seek emotional, sensory, and ethical engagement rather than purely functional technology. From Cute Tech, the need for emotionally warm and trust-building design emerges, suggesting opportunities to humanize wearable technology through playful aesthetics. Multi-sensory Design highlights the potential to create more immersive experiences by integrating tactile, light, and motion responses. Meanwhile, The Conscious Individual emphasizes emotional reassurance and sustainability, encouraging the use of soft lighting and eco-friendly materials to evoke safety and calm. Finally, The Energisers inspire the use of vivid colors and interactive textures to stimulate joy and participation. Together, these insights frame a design direction for 3D-printed wearable devices that balance emotion, interaction, and sustainability—connecting technology to human feeling on a deeper level.

Part 1: Tech Trends (WGSN Tech Trends)
 Selected Trends:

Cute Tech

Multi-sensory Design
Problem Space 1 (Cute Tech)

Problem Space:
In a tech market dominated by high-performance and minimalist design, products often overlook emotional warmth, resulting in a lack of emotional connection between users and devices.

HMW/HMI Statement:
HMW design wearable devices that use playful visuals or “cute” aesthetics to create emotional warmth and trust between humans and technology?

Problem Space 2 (Multi-sensory Design)

Problem Space:
Most existing wearables focus primarily on visual feedback, lacking tactile, light, or sound-based interaction, which reduces user immersion.

HMW/HMI Statement:
HMW create a 3D-printed wearable that responds to touch, motion, or light to deliver a calming multi-sensory experience? Part 2: Personas (WGSN Personas)
Selected Personas:

The Conscious Individual

The Energisers
Problem Space 3 (The Conscious Individual)

Problem Space:
Contemporary users are concerned about over-intrusive technology and lack of human-centered design, seeking a balance between rational functionality and emotional trust.

HMW/HMI Statement:
HMW design a wearable that expresses emotional reassurance through soft light and sustainable materials, helping users feel safe and calm in digital environments?

Problem Space 4 (The Energisers)

Problem Space:
Tech products often overlook “playfulness” and interactive feedback, resulting in experiences that lack joy and engagement.

HMW/HMI Statement:
HMW integrate vivid colors, textures, and playful tactile feedback into 3D-printed wearables to spark joy and encourage interaction? test2Lorem ipsum dolor sit amet, consectetur adipiscing elit

Project Path

I am more inclined toward the **Design Path** because I enjoy creating tangible, functional objects that connect emotion and technology. I prefer **collaborative work**, as teamwork encourages diverse ideas and creative problem-solving. Based on my WGSN research, user personas, and HMI studies, I plan to explore two project directions: a **wearable interactive object** that expresses emotion through light or motion, and a **3D-printed illuminated piece** that promotes calmness and focus through multisensory interaction. Both aim to merge digital fabrication, interactivity, and emotional design.

Path Preference

I am more inclined toward the Design Path because I am interested in creating tangible and functional outcomes that connect human emotion with technology. Design allows me to explore how form, material, and interaction can shape meaningful user experiences, especially through wearable and sensory technologies. Work Style Preference

I prefer collaborative work, as it encourages diverse perspectives and creative problem-solving. Working with others allows me to combine different areas of expertise—such as digital fabrication, coding, and aesthetics—to develop more refined and inclusive designs. Possible Project Directions

Wearable Interactive Object – A 3D-printed wearable device that responds to touch, motion, or proximity through soft light or subtle vibration. Inspired by the Cute Tech and Energisers trends, this project explores how technology can emotionally connect people and express personality through form and color.

3D-Printed Illuminated Artifact – A small, interactive object designed for stress relief or focus, incorporating light diffusion and flexible materials. Based on The Conscious Individual and Multi-sensory Design insights, it aims to evoke calm and mindfulness through gentle visual and tactile feedback.

Project 1 Concept


Project 1 Concept

I want to create a 3D-printed wearable item with ethereal colors.

Inspired by fiber optic gloves.
(Zeca) José Carlos
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